armag's tomb walkthrough

Armag's Tomb **SPOILER, List of items* and How to locate the secret At this fork, turn southeast to find a brazier that can be interacted with. 2c. With that decided, lets go northeast first. 1c. In this event, the first plate will deal cold damage, the second panel will deal electrical damage, while the third panelwill deal fire damage. You can also investigate some footprints to confirm that youre not the first beings to disturb this tomb recently. You may select other choices first as long as you solve it with the DC 35 Athletics check. You can also loot a sack in the room, which is somewhat less generous. In the chamber beyond youll find four Greater Skeletal Champions, although if you were hoping to head off the Spectres that spawn up here well, they dont appear until you head into the southeastern chamber. With that treasure apprehended, head down a hallway to the southeast and follow it when it bends southwest into a small chamber. The Twice-Born Warlord - Pathfinder: Kingmaker Wiki Youll reach another room of surprisingly weak deaders, including three Greater Skeletal Champions and a Spectre. Your old friend Web may just come in handy again here, as your foes have pathetically low Reflex Saves. Once youre past the elemental traps, take some time to heal up, if necessary. This is a somewhat odd Illustrated Book Event in that theres no ideal route by which to resolve it. Errands There are sidequests so minor that they're not even called. Pass a Diplomacy check convincing them to kill the Sister to earn 5760 XP and have them fight alongside you when killing the Sister. Remove ads and unlock special features, Baronial Business after Troll Trouble - Events Overview, Season of Bloom - Return to the Bridge Over the Gudrin River, Season of Bloom - Goblin Fort - Goblin Shaman, Season of Bloom - Womb of Lamashtu - Twisted Passages, Season of Bloom - Other World - Reach the Everblooming Flower, Season of Bloom - Other World - Destroy the Everblooming Flower, War of the River Kings - River Blades' Camp, War of the River Kings - Pitax Royal Palace, Sound of a Thousand Screams - Saving Allies, Sound of a Thousand Screams - Exploring the House at the Edge of Time, Sound of a Thousand Screams - Mirror Memories and Three Keys to the Apology, Sound of a Thousand Screams - Showdown with Nyrissa, The Cursed King - Showdown with the Lantern King, One Thousand and One Questionable Stories, Chapter 1 - Getting Started in the Outskirts, Chapter 1 - Trailing Tartuccio and the Stag Lord. After the Cleric, the Spectres are the next most dangerous foe, but if you have Death Ward on your warriors, you should be able to safely ignore them and charge the Cleric. Spellbuff considerably, as you have no business tangling with these foes without Stoneskin, Haste and Greater Invisibility (or some other form of concealment). Make your way northeast, then northwest through the small barbarian camp to find the entrance to the tomb, where, sure enough, two Defaced Sisters await.

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armag's tomb walkthrough