Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I started with the default, went to the location, waited a full 2 minutes (timed) to be sure the shaders loaded then checked the framerate. In shader code, define the fake UAV slot and register again, using the same values: Now the SER API may be used in ray generation shaders: 1) ensure that templates are enabled in DXC by specifying the command line argument -HV 2021. It is a common problem worldwide, and gamers who have spent a significant amount of money on their PCs may also experience stutters. You still haven't answered if you use a HDD or not, so we cannot know if that could be the cause of your stutter, a HDD will slow things down, moreover considering games on PC are not even close to being optimized like in a console and even more if its not a very fast HDD. Assign the, The shader cache is disabled by default on QNX as the root file system is read only. Improve Shader Performance and In-Game Frame Rates with Shader It is only after the Shader Cache has been filled that players can enjoy the whole experience offered by the title. For a better experience, please enable JavaScript in your browser before proceeding. Then I switch to BFV, it will start building shader cache all over again, resulting in bad stutters..After several matches BFV is smooth cuz its shaders are complete, but the folder size becomes 400mb, the shaders which is built by STBF2 is purged. Shader Cache saves all interactions and textures that occur during gameplay in memory so that when you encounter a similar situation in the future, the system does not have to load all of this information all over again, reducing stuttering caused by such heavy graphical usage. Open up File Explorer > Type %localappdata% into the address bar and press enter, 3. . (You can also copy them and store them elsewhere.) To access the feature set and optimizations provided by SER, you will need the following: First, initialize / deinitialize NVAPI using the following call: Next, verify that the SER API is supported, using the following call: Before ray tracing state object creation, set up a fake UAV slot and register it: If you need a thread-local variant, use the related function: NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread. So once you have removed the NVIDIA cache the files will then be automatically regenerated over time. Furthermore, the cache files become invalid every time a new driver is installed. This new cache size feature simply just allows you to control the amount you save. With increasingly complex renderer implementations, more workloads are becoming limited by shader execution rather than the tracing of rays.
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